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A Public-facing Entertainment Platform Powered by Pixel-streaming Technology
2022 Whamix | Product strategy, UX, Branding
SWIK is an early-stage product that allows the creative community to share interactive content through pixel streaming. I was the main designer and defined the MVP together with the founder.
Automated Swine-farm Vehicle Bio-security Solution
2021 Yingzi Tech Co. | UIUX, IoT, B2B, SaaS
Xi Xiao Bao is an IoT service for hog farms to minimize African Swine Flu risk. I was tasked with building the product from conception to its official launch.
Make AI-plugin building accessible to everyone
2023 (on-going) | AI-integration, No-code platform
Pluk is a low-code development platform that empowers users to easily create powerful plugins without the need for extensive technical knowledge. We've tackled the main challenges head-on: simplifying the process, breaking it down into manageable tasks, and providing clear guidance along the way.
Transform Gaming Experience in the pandemic
2020 School Project | Game Design, Interaction Design
Use Game as an interactive storytelling medium to create an experience that is concerned with real-world issues during the pandemic.
Palliative Experience for Hospice in Virtual Reality
2019 Rhode Island Hospital | VR, Experience Design
Collaborated with hospice caregivers from Rhode Island Hospital to create a comforting VR experience with a heart-warming storyline.
2018 School Project | Speculative Design, Social Design
Using design as a critical tool for addressing the real-world issue, we hosted an event on campus as a response to the infamous Caravan case in 2018.
When I'm not designing products, I'm designing my own destiny. My passion projects, fueled by new tools, concepts, and techniques, keep me curious, motivated, and always pushing the boundaries of what's possible.
A piece featured in 2022 SF Design Week
An interactive experience that contrasts the thoughts, feelings, perceptions and musings around the metaverse from the experts and novices.
UI design, environment design, level design
I teamed up with my game engineer friends to make this game in 2 months during the summer vacation as our Unreal engine learning project. I created the level using World-creator and Quixel Bridge and designed the whole UI system.
A series of fun interactions made from Quest and Unity3D
Flexing my fingers in the virtual space. Such feeling of direct manipulation bridges the gap between the digital experience and our physical presence.
My first VR project learning Unity3D
A parkour experience in a lofi ambient space
Drawing is meditation
Hey, I am Yujing.
And I design
digital experiences with
how i work ↓
My strength is to
And I thrive in
More about me ↓
How I think of design ↓