Plague Inc is a game developed by Ndemic Creations. In the game, players’ goal is to develope a disease that infects the entire human world
In this project, I redesigned the mobile game Plague Inc, focusing on the influence of mass media and public opinion in the pandemic. Combining the original game elements with the elements of an idle game, reworked Plague Inc. allows players to immersively experience the pandemic in an alternative timeline.
1. Apply UX methodology to solve a game design challenges
2. Fully utilize the game's strengths as an interactive storytelling medium to create an experience concerning real-world issues
To figure out design directions, I inquired my participants about their feelings during the pandemic and make them play the original Plague Inc. game for feedback.
About the Pandemic
what do they do during the pandemic
About the Game
how do they feel about the game
Does the pandemic make the game different?
Use iterative and user-centered design methodology to create entertaining and interactive fictional narrative.