Sept. 2020

Plague Inc. Simulacrum

Mobile Game redesign

Simulate Pandemic In the Age of Information

Plague Inc is a game developed by Ndemic Creations. In the game, players’ goal is to develope a disease that infects the entire human world

See the original game →


In this project, I redesigned the mobile game Plague Inc, focusing on the influence of mass media and public opinion in the pandemic. Combining the original game elements with the elements of an idle game, reworked Plague Inc. allows players to immersively experience the pandemic in an alternative timeline.

project Goal

1. Apply UX methodology to solve a game design challenges

2. Fully utilize the game's strengths as an interactive storytelling medium to create an experience concerning real-world issues


How does the pandemic change the gaming experience ?

To figure out design directions, I inquired my participants about their feelings during the pandemic and make them play the original Plague Inc. game for feedback.

About the Pandemic
what do they do during the pandemic

About the Game

how do they feel about the game

Does the pandemic make the game different?

Mechanics Redesign

Based on the play testing research, I modified the game mechanics

Durig lock-down, media were people’s only channel to acquire information about the outside world.

Some people are upset about media’s failure to communicate objective information during the pandemic and believe that media escalated the issue and worsened the condition

UX Approach to Game Design

Use iterative and user-centered design methodology to create entertaining and interactive fictional narrative.